You will probably deal with the implications and the consequence of this at some point. The SPECIAL bonus still counts for production calculations and HP growth, therefore, if you want to have every Dweller on max HP, you will have to swap around your best Endurance outfit for each Dweller on each level up: I called this gearswapping. You also probably know that gearing Dwellers with outfits can and is the only way to break the 10 point limit of any given SPECIAL. I'm talking about non retroactive Endurance HP growth. A specific mechanism struck me as a terrible design flaw, twisting gameplay in a very inintuitive way. Posting Spoilers: (/spoiler)Ģ weeks ago I started playing Fallout Shelter. Vague or clickbait titled posts will be removedĦ) All posts and comments, in end, come down to moderator discretion. No hacking discussion whatsoever.ĥ) Please use appropriate titles. Intentional spoilers will result in a ban. Titles and comments containing spoilers may be removed without notice. We are not /r/gaming.Ĥ) Use and abuse spoiler tags when applicable. It's currently now available for android, ios and even PC.ġ) Posts must be directly related to Fallout: Shelter.Ģ) Image macros / Memes are not permitted as posts.ģ) Unnecessary flaming, personal attacks, etc will be removed. The main objective is to expand your vault to gather resources, knowledge. What's Fallout Shelter?įallout Shelter is a mobile game where you create and manage your own vault as a overseer at Vault-Tec. Your number one place for all things Fallout: Shelter.
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